Map Grab
Drop a pin on the map: famous landmarks, countries on a blank map, famous people's birthplaces, and a compass round with no map at all. The closest player claims that patch of the world in their color, and the biggest empire wins.
1-10 players~20 min
Rules
How to play
- Map Grab is a game about who knows the world best. A target appears on the big screen, and everyone drops a pin on the map on their own phone and taps "Confirm."
- You have 60 seconds to answer, and you can move your pin until time's up.
- Once everyone has answered, the pins land on the map from farthest to closest, and everyone sees how many kilometers off they were.
- A full game is 4 acts of 4 rounds (about 18 minutes). In the lobby you can pick a short game instead: 2 acts, Landmarks and Country (about 9 minutes). Each act opens with a quick demo of how it works.
Acts
- Landmarks. Where's the Eiffel Tower? What about Machu Picchu? The map shows country names, and cities appear as you zoom in.
- Country on a blank map. No labels, just borders. Sometimes you get only a flag instead of a name: figure out the country first, then find it.
- Where were they born? A famous person appears on screen. Drop your pin on the city where they were born.
- Compass. No map at all. You're standing in one place and have to point to another, giving the direction and distance: city to city, country to country, or a mix. Distances are measured the shortest way, as the crow flies.
The Zone
- The last round of each map act is the Zone. Instead of a pin, you draw a circle.
- If the target is inside your circle, you score, and the smaller the circle, the more you get: up to 2000.
- If the target is outside, you get zero. Pick your risks wisely.
Scoring
- Pin: the closer you are, the more you score, up to 1000 for a direct hit. You get about 800 at 300 km and about 370 at 1500 km.
- Country: a pin inside the borders scores 1000 outright. Landing close to the border still scores, just less.
- Compass: up to 500 for direction and up to 500 for distance.
- The closest player in a round gets an extra +200.
- Near miss: everyone else within 300 km of the target gets +100.
- The Zone and Compass rounds have no bonuses: only the answer itself scores.
- After every round, a scoreboard shows who overtook whom.
Territory
- Whoever hits the target claims it in their color: a landmark or city plus everything within 100 km, or a whole country. In the Zone, a hit means your circle covered the target.
- If several players hit, the area is split between them based on where their pins landed. If nobody hits, it goes to the closest player.
- In the finale, the camera flies over each player's territory in turn, from smallest to largest. Every whole area is worth +150, and every half +75.
- The player with the largest territory becomes the Empire 👑.
Tips
- Don't rush the Zone. A big circle almost guarantees points but not many of them, and a small one is the opposite.
- In the Compass round, direction and distance are scored separately, so even if you're unsure of the distance, nailing the direction is already half the points.
- Pinch to zoom: on small countries and islands, a few millimeters on screen can be hundreds of kilometers.
Winning
- The player with the most points across all rounds, including the Territory bonus, wins.
You will need
📱 A phone per player👥 1-10 players🌐 Internet connection
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Fine Print — Everyone writes at once, each in a different story, seeing only the last few words before their turn. The game picks the format (group chat, courtroom, obituary), and there are no points or winners: at the end, it all gets read aloud.

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