Privacy Policy

Last updated 2026-11-10.

Who we are

Party Jam (the "Service") is operated by Dmytro Prokopenko, sole proprietor (FOP), registration number 3668312078, Kyiv, Ukraine. For anything concerning personal data, write to [email protected].

The short version

Players use the Service anonymously. Joining a game needs no account, no email and no phone number — only a display name you type yourself. An account is required only if you create rooms and want to save favorites or hold a subscription.

What we process

Players (no account)

  • The display name you typed. Other players in that room can see it.
  • A technical session identifier (reconnect token), so you get back into the game after a dropped connection.
  • In-game actions: answers, drawings, text and scores within a round.
  • Room code and the time you joined.

We collect no email, phone number, address, or anything that identifies you outside the game. If you type personal information into an in-game answer it is handled like any other game content — so please don't.

Account holders (hosts)

  • Email address, for sign-in and service messages.
  • Display name and avatar, if you set them or they came from Google.
  • Sign-in provider identifier (Google), if you sign in that way.
  • Interface language and your list of favorite games.
  • Subscription data — status, period, and your customer id at the payment provider. We never see or store your card details.

Collected automatically

  • Server logs: IP address, browser type, request time. Needed for security and diagnostics.
  • First-party product analytics: an event (room created, game started), the game type, room code, pseudonymous identifiers, and language. We use no third-party advertising or tracking platforms and build no advertising profiles.
  • Room logs and session viewing by our team — see "Viewing game sessions" below for the details.
  • Feedback you submit: a rating, your message and — only if you choose — an email for a reply.

Viewing game sessions

To find bugs, improve the games and help when something goes wrong, we may look at game sessions. Players stay anonymous throughout: we see only the display names you typed yourself, and we do not try to find out who is behind them.

Live viewing. A staff member who has been specifically granted this access can open an active room and see what its participants see: the lobby, the shared screen and the players' phone screens — names, answers, drawings and scores. They can hear only the game's own audio (music and narration). The Service does not use your camera or microphone, so we cannot see or hear you. The viewer does not take part in the game and cannot change anything in it. No separate notice appears in the room while it is being viewed. Nothing is recorded: the picture exists only while someone is watching. An internal log records which staff member viewed which room and when.

Room log. For every room we keep a log of events: when the room was created and closed; the display names of people who joined, left or came back; failed attempts to join (with the name that was tried and the reason it was refused); which game was picked; game phases and rounds, pauses and restarts; the thumbs-up/thumbs-down ratings at the end of a game; a short summary of how the game went (for example, which evidence the team found and how it voted); and taps on certain interface buttons. The log also holds technical data: error messages from game screens, performance figures (frame rate, graphics card model), a random device identifier your browser keeps, and the browser type when a shared screen failed to connect. If the room was created by an account holder, the log is linked to their account.

Who has access. Only staff members who have been specifically granted access to analytics or to live viewing, and analysis tools that work on our behalf under the same conditions. We use this data to fix bugs, improve the games, answer support requests and look into reports of breaches of the Terms of Service. We do not sell it, show it to third parties or use it for advertising.

How long we keep it. Room logs and the viewing log are stored in our database for as long as they are needed for these purposes; there is currently no fixed automatic deletion period. If you would like us to delete the log of a specific room, write to [email protected] with the room code and roughly when you played.

Why, and on what basis

PurposeDataLegal basis
Run a live game sessionDisplay name, actions, room codePerformance of a contract (the Terms)
Sign-in and account securityEmail, sign-in provider dataPerformance of a contract
Subscriptions and paymentsSubscription dataContract, legal obligation
Security and abuse preventionLogs, IPLegitimate interest
Improving the ServiceEvent analytics, room logs, feedback, session viewingLegitimate interest
Support and handling complaintsRoom logs, session viewingLegitimate interest
Service emailsEmailPerformance of a contract

How long we keep it

  • Room state lives in an in-memory store (Redis) and is deleted automatically shortly after the game ends.
  • Completed game results (name, score, placement) are kept in the database so game history can be shown.
  • Account data is kept while the account exists. After deletion it is erased or anonymized.
  • Server logs are kept for a limited period needed for diagnostics and security.
  • Room logs and the viewing log are kept for as long as they are needed to improve the games, provide support and keep the Service secure; there is currently no fixed automatic deletion period.

Who we share it with

We do not sell personal data. We use providers that process data on our behalf:

  • Google — sign-in with a Google account, if you use it.
  • Our email delivery provider — sending sign-in codes and service messages.
  • Paddle — payment processing. Paddle acts as Merchant of Record and is an independent controller for payment data under its own privacy policy.
  • Cloud hosting and object storage — running the application, the database and uploaded avatars.

Data may be processed outside your country. Where that happens we rely on standard contractual safeguards with our providers.

Your rights

You may request access to your data, correction, deletion, restriction of processing, portability, and you may object to processing based on legitimate interest. Write to [email protected] and we will respond within the period the law allows. You also have the right to lodge a complaint with the data protection authority in your country.

Because players are anonymous, we often genuinely cannot link game data to a specific person — in that case an access request cannot be fulfilled.

Children

The Service is not intended for anyone under 13. We do not knowingly collect data from them. If you believe a child has given us their data, write to [email protected] and we will delete it.

Security

Connections are encrypted (HTTPS/WSS). Database access is restricted. Game data lives in memory only as long as the round does. No system is perfectly secure, but we apply reasonable technical and organizational measures.

Changes

We may update this Policy. The revision date at the top is always current, and we will notify account holders of material changes.